Regular Posts Tagged ‘Imperial Tie Fighter’

As new options are added to the software we use, we take the time to learn them by creating models from source material that we know and enjoy. Below is the progression of an Imperial Tie Fighter as seen in the Star Wars films, episodes four through to six. Nothing you see in the end result of this model is our creation. All details in this model have been copied from images of the actual models used in the films.

As always we take a good look at the source material before starting the model and break it down into shapes. Starting with the wings of the fighter.

The wings as far as we could see were hexagon in shape so we created a box and adjusted it to have 6 sides.

Adding more details as we went along we then started adding more shapes to the wing.

Extruding parts of the new shape to give us the webbed look that we see in the movies.

Then creating more shapes to start adding details.

Choosing a small part of the wing and then slowly adding one more piece then another and another and so on.

Then connecting them to the largest and closest part of the model makes them all turn into the same colour.

Continuing to add more and more pieces then attaching them to the largest and closest part of the model.

It is easiest to create a shape and adjust it before attaching it to the main part of the model. As once it is attached you can only adjust it via the sub-object level.

Here we started adding what will be the black parts of the wings. Many people have called the black parts solar cells, indicating that the tie fighter could be solar powered to some extent.

Once the wings were near completion we moved to creating the shapes that connect the wings to the cockpit.

First one shape then another, and adjusting as we progressed.

Some shapes are created to be used in boolean techniques like the four orange cones you see below.

Once the connection between the wings and the cockpit were close to completion we started on the cockpit.

Starting with a basic sphere we sliced off a part and then started to create the window that is at the front of the cockpit.

Adding and adjusting as we went along. Then turning to the back part of the cockpit and extruding parts of the sides. And just for ease we changed the colour of the main part to grey.

The back of the cockpit was an interesting design. A shame we did not see many close up shots of these fighters as they had a great deal of detail added to them.

This next image was taken during the creation of the top part of the Tie Fighters cockpit. What we assume is the hatch where the pilot enters and exits from.

This image below is a view of the bottom of the cockpit after some of the basic shapes were attached.

Although the front window of this model did not seem very transparent in the movies we did come across information that the original models did have some details placed just behind those windows, so we added it to the CGI model here as well.

After many more details were added we attached what we assume are the weapons of the fighter at the base of the cockpit’s front window.

We did notice that the models in the movies were a very light grey and only seemed to be a darker colour once added into scenes.


So when the time came to apply the paints and textures we kept the fighter looking like a light grey colour.


As you can see, basic shapes may look boring individually but they can be the building blocks to something much better.



Once you can see simple shapes in the objects you see around you then you can create anything.



And here we have the end result. Every X-wings worst nightmare.