Trade Federation Battle Droid

Keeping up with today’s technology can seem daunting at times but we here at Borderline Reality look forward to it. Every time new features or options are added into our software we choose a subject that we enjoy and create models using those new features and options.  Thereby learning and creating something we enjoy at the same time. Below you will see the progression of what will eventually become a model of the Trade Federation Battle Droid as seen in Star Wars Episode one through to episode three.

In some of the more detailed models it can be tricky to know where to start. For this model we started with the chest piece. Creating a simple box first then chamfered the edges.

Once we take a good look at the source material it becomes much easier to see and find the basic shapes that make up the end product.

After the basic shape of the chest piece was completed we then started on the neck piece.

Extruding the first part of the neck piece from the half cylinder we created.

And then the final two extrusions.

Connecting another half cylinder to the rest of the neck piece then gives us the basic shape needed.

After the neck we then started on the head of the droid.

Starting with a half cylinder and then bending it. And adding the large green cylinder as a possible connection between the head and the neck.

Then we extruded the end of the half cylinder.

And cut into the bent part of the head to show the indentation pattern we see in the movies. As well as the small extrusion near the mouth part of the droid.

Extruding more at the bottom of the head to give more details similar to what we see in the movies.

Then adding a cylinder to represent the basic shapes of what we jokingly called the ears.

Adding more details to it and then creating a second. This now gave us the basic shapes of the head.

After that we then started on the hips. Starting with a basic tube cut in half.

Adjusting the tube to make it thinner.

Then extruding from the tube the front guard piece and thickening the middle of the tube.

Adding a blue box and shaping it to represent the basic shape of what we called the spine and a half sphere to start what we called the ribs of the droid.

Creating a red champhered box to create what will eventually connect up to the chest piece. And extruding the rib more and adding some details to it.

Then duplicating the rib and then creating a copy of it and mirroring it to create the other rib. As well as creating some basic shapes that later become the hip joints.

 Extruding from the cone to more accurately attain the shapes required. as well as adding in some boxes and a cylinder that will eventually become the upper leg.

And of course after the upper leg we added another box that eventually becomes the lower leg.

Adding details to each part as we progress. It is so very important to gain as much source material as possible. You never know what a close up of the subject might hide in one picture but reveal in another.

Adding a cylinder to represent the knee we then turn our focus to the shapes behind the leg. What appear to look similar to calf muscles.  As well as creating and shaping the first foot.

Duplicating one leg to create the second. And then mirroring it to make sure this droid doesn’t have two right legs.

Once the basic shape of the back of the legs was complete and the foot now adjusted to look more like what we saw in the films the legs were almost finished.

Creating  the shapes first does mean that adjusting will be needed later on. As you can see in this next picture many parts of the model are in need of re-sizing.

After some minor adjusting we went back to the chest piece and started to reshape it to be more inline with the source material. As well as creating the orange cone that eventually becomes the shoulder.

Adjust the chest piece to more accurately appear as it does in the films as well as extruding from the shoulder piece to add the shoulder guard.

Starting on the upper arm here we created some more basic shapes.

Then adding details to them and creating more basic shapes to make the lower arm.

Basic shapes for the hands are added and then we connect all the pieces in the arm together. Once that happens they are all seen as the same colour.

The start of the backpack is seen in this next image.

The antenna’s are then added to the backpack and more details applied.

After the basic shape of the backpack was completed we shifted back to the head to add in the eyes and some minor details.

Once all adjustments are completed we then joined all the pieces together.

After going over the model a few more times we then start to add the paints and textures to the model.

As you can see a good paint job can make a huge difference.

And never forgetting that lighting can make a huge difference in making any model appear real.

Adding grease marks and scratches is always a good idea, especially where machinery is concerned.

Once you create one it is easy to duplicate it then add other paints and textures to it to make it appear more damaged or dirty than the others.

Once the painting and textures are applied the battle droid factory is open for business.